Wanted: Assistant Developer
As we head into 2014, a new opportunity to join the MADSOFT Games team has arisen. Love MMORPGs? Love developing games? And love programming in PHP?
We’ve been looking for you.
We are seeking an assistant developer to work alongside our lead developer and other team members on our current browser-based MMORPG, Project: Velyria.
Ideally, you’ve got:
- Proficiency in PHP and MySQL, and a clear understanding of the MVC pattern.
- The ability to work with and analyze, code written by others.
- Familiarity with Github and using git.
- A pleasant personality, patience, and sense of humour.
Bonus Points for:
- Gaming industry experience
- Ability to enter zen-like state of developing
You must live in Edmonton, Alberta or be willing to drive to our office located in Edmonton. It’s honestly a very nice place.
Sound good? E-mail your resume to us — if you’ve previously applied, let us know! — and if we’re interested, we will send you additional details and possibly schedule an interview. We will do our best to write back to everyone and we really thank you for your interest!
Armouring Our Colonists And Other Feminist Issues
Project: Velyria was born of a love for science-fiction and classic dungeon-crawling RPGs. But our love for those genres did not extend to their typical depictions of women/female-bodied people. We are all too familiar with the over-used tropes trotted out in most RPGs, from the Chainmail Bikini to the White Magician Girl, and we wanted to strive to break the mold. We wanted to approach the development of Project: Velyria from a feminist point-of-view, meaning each feature needed to be reviewed and analyzed for the message it would send to our players.
When we sat down with our character illustrator, we wanted to be clear: The female illustrations should appear the same as the male illustrations. Don’t add high-heels. Don’t destroy the functionality or spirit of the design when designing for either sex. Don’t radically alter the body-type from one sex to another. Since the Homeworld in the game is not Earth, we didn’t want to constrict their bodies to fit some sort of earth-based ideal even if the colonists are humanoid in appearance. We wanted to make sure our players who chose female illustrations to represent their characters felt that their characters were equally well-equipped to deal with the dangers of planet Velyria as their male counter-parts.
We also took a look at our NPCs and the universe in which Project: Velyria takes place. Are we representing female characters in a variety of ways? Do they find themselves in positions of power? Are we writing clichéd stories that focus solely on their femininity to the detriment of other characteristics? Are males shown to embody typically feminine characteristics? It was these kinds of questions on which we focused as we built the world of Velyria. We want to establish a world where female and male colonists are treated equally. The Homeworld sex and gender dynamics may not be perfect, but we didn’t want to reflect the sexism or transphobia inherent in most of the world today in our futuristic game.
Additionally, in our efforts to be inclusive towards all types of people, we examined our community guidelines to ensure that they reflected our ideals. As such, the use of slurs of any type in any communications (whether on the Project: Velyria website or on the Madjestic Network) is strictly prohibited. We strongly feel that there can be disagreements amongst members without using oppressive language. Warnings, suspensions, and account bans will be enforced when players break these guidelines. If you would like to review our full set of community guidelines, you can check them out here.
With these things in mind, we are working towards accurate and interesting representations of all types of people in our games. However, despite our best efforts, we know we aren’t perfect and we want to hear feedback. If you have any concerns or suggestions, please send us a message at email@example.com, our contact page, or send us a question via our tumblr and we will do our best to address your concerns.
We look forward to seeing you in-game!
(Note: You can check out higher quality versions of those class images on our Facebook page)
A New Home
MADSOFT Games has moved to a new home!
We have set up shop in a new office in the heart of Edmonton. With the help of Startup Edmonton, we are now working in a shared office space with several other startup companies. Startup Edmonton is a non-profit organization that provides a community and office space in order to kickstart local startups. Some amazing companies have worked with Startup Edmonton in the past and we at MADSOFT Games are tremendously excited to see where this group will take us.
Currently, we are continuing work on Project: Velyria. In order to complete the game in time for an early 2014 private beta, we have brought on a new team member.
Dave Schaefer is an excellent developer with a whole host of programming languages under his belt. For the time being though, he is working exclusively on Project: Velyria alongside Andrew-David Jahchan, our fearless leader.
We are also excited to announce that we now have the first volume of Aikonia available for purchase at Happy Harbor Comics, an Edmonton comic shop renowned for its excellent selection and fantastic staff. If you are in the Edmonton area and you haven’t picked up your physical copy of Aikonia, drop by Happy Harbour Comics and pick one up today!
Every day we are working hard to make Project: Velyria and all our games the best they can be. You can help us out by pledging to your favourite projects: whether you choose to donate to Aikonia, purchase a Founder’s Pack for Project: Velyria, or buy Madgems to complete that last bit of Space Chase, every time you show your support financially, we can continue to produce amazing games.
P.S.: There’s a Lego lounge here!
Before releasing Space Chase, we were thinking about doing an introductory video about one of Minebase 32b’s employees going through their first day. The announcer was voiced by the always amazing Joshua Tomar! We were not sure exactly what style to go with so Joshua just went ahead and tried everything to give us options to choose from.
We might still do a video for the game in the future though, maybe before releasing the next feature update :)